In this project materials are simple, but of course, I tried to make it the most realistic as I could. Most of them have a basic structure (diffuse map, reflect map, glossiness map, bump map). According to the project needs, I use Corona Materials Library as a base, and I customise them. My primary source of textures is Poliigon Textures. They have great textures and all the necessary maps: Diffuse, Reflection, Gloss, Normals, Displacement.
I want to show a shader of river water. Here I used some tricks ).
It is plain with a "Shell" of 10 mm.